#include #include #include new bool:g_hasC4[33] new PcvarCost static const PLUGIN_NAME[] = "Buy C4" static const PLUGIN_AUTHOR[] = "Locks" static const PLUGIN_VERSION[] = "1.2" public plugin_init() { register_plugin(PLUGIN_NAME, PLUGIN_AUTHOR, PLUGIN_VERSION) register_concmd("say buy_c4", "buy_c4") PcvarCost = register_cvar("amx_c4_cost", "6000") register_event("DeathMsg", "death", "a") } public buy_c4(id) { new CsTeams:team = cs_get_user_team(id) if ( team == CS_TEAM_CT ) { client_print(id, print_chat, "[AMXX] Must be a Terrorist in order to purchase a C4.") return PLUGIN_HANDLED } if ( g_hasC4[id] ) { client_print(id, print_chat, "[AMXX] You already have a C4.") } if ( !is_user_alive(id) ) { client_print(id,print_chat,"[AMXX] Dead clients are not allow to buy a C4.") return PLUGIN_HANDLED } if ( !cs_get_user_buyzone(id) ) { client_print(id, print_chat, "[AMXX] Must be in the buyzone to purchase a c4.") return PLUGIN_HANDLED } new money = cs_get_user_money(id) new cost = get_pcvar_num(PcvarCost) if ( money < cost ) { client_print(id, print_chat, "[AMXX] You don't have enough money to buy a C4. ($%i needed).", cost) return PLUGIN_CONTINUE } give_item(id, "weapon_c4") cs_set_user_money(id, money - cost) client_print(id, print_chat, "[AMXX] You have purchased a C4.") cs_set_user_plant(id, 1, 1) g_hasC4[id] = true return PLUGIN_CONTINUE } public client_connect(id) { g_hasC4[id] = false return PLUGIN_HANDLED } public client_disconnect(id) { g_hasC4[id] = false return PLUGIN_HANDLED } public death() { new id = read_data(2) g_hasC4[id] = false }